- Here's a great chromatic aberration GLSL function for post-processing. http://en.wikipedia.org/wiki/Chromatic_aberration 20 comments gamedev
Linking pages
- Metal Gear Solid V - Graphics Study - Adrian Courrèges http://www.adriancourreges.com/blog/2017/12/15/mgs-v-graphics-study/ 190 comments
- GTA V - Graphics Study - Adrian Courrèges http://www.adriancourreges.com/blog/2015/11/02/gta-v-graphics-study/ 173 comments
- The off-center close button | Robbert Bloem http://www.robbert.org/2014/10/the-off-center-close-button/ 64 comments
- Supine Computing https://mgsloan.com/posts/supine-computing 54 comments
- SimulaVR https://simulavr.com/blog/lenses-and-vxr-schematics/ 53 comments
- How Your Camera Works · objc.io https://www.objc.io/issues/21-camera-and-photos/how-your-camera-works/ 6 comments
- Design a Camera with Python and PyRayT: Part One | Fotonix & Gizmos https://www.fotonixx.com/posts/design-a-camera-with-python-and-pyrayt/ 2 comments
- GTA V - Graphics Study - Adrian Courrèges http://www.adriancourreges.com/blog/2015/11/02/gta-v-graphics-study/?repost= 1 comment
- Self-Supervised Machine Learning: Examples and Tutorials | Dasha.AI https://dasha.ai/en-us/blog/self-supervised-machine-learning 0 comments
- In Living Color (or Not) - OpenCV https://opencv.org/in-living-color-or-not/ 0 comments
- The Leica M9, as a pro-hobbyist photographer – Marco.org http://www.marco.org/2012/12/28/leica-m9 0 comments
- A different kind of (deep) learning: part 1 | by Gidi Shperber | Towards Data Science https://towardsdatascience.com/a-different-kind-of-deep-learning-part-1-90fe6c52f1ab 0 comments
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