- ParallelVec: A succinct, transparent SoA Vec implementation https://en.wikipedia.org/wiki/AoS_and_SoA#Structure_of_arrays 7 comments rust
- Aggregate vector first release, container to work conveniently with structure of arrays https://en.wikipedia.org/wiki/AOS_and_SOA 20 comments cpp
Linking pages
- Assorted thoughts on zig (and rust) https://scattered-thoughts.net/writing/assorted-thoughts-on-zig-and-rust/ 439 comments
- Carbon's most exciting feature is its calling convention https://www.foonathan.net/2022/07/carbon-calling-convention/ 219 comments
- An introduction to Data Oriented Design with Rust - Statistically Insignificant http://jamesmcm.github.io/blog/2020/07/25/intro-dod 210 comments
- GitHub - google/rune: Rune is a programming language developed to test ideas for improving security and efficiency. https://github.com/google/rune 187 comments
- GitHub - wayland-transpositor/wprs https://github.com/wayland-transpositor/wprs 72 comments
- GitHub - riicchhaarrd/ocean: Programming language that compiles into a x86 ELF executable. https://github.com/riicchhaarrd/ocean 65 comments
- GitHub - kelindar/column: High-performance, columnar, in-memory store with bitmap indexing in Go https://github.com/kelindar/column 61 comments
- space-shooter.c/ARCHITECTURE.md at master · tsherif/space-shooter.c · GitHub https://github.com/tsherif/space-shooter.c/blob/master/ARCHITECTURE.md 48 comments
- Geohash in Golang Assembly: Lessons in absurd optimization: https://mmcloughlin.com/posts/geohash-assembly 19 comments
- soagen: A Structure-of-Arrays generator for C++ | soagen Structure-of-Arrays for C++ https://marzer.github.io/soagen 11 comments
- GitHub - davudk/OpenGL-TileMap-Demos: Various ways to render a tilemap in OpenGL. (C# and OpenTK) https://github.com/davudk/OpenGL-TileMap-Demos 7 comments
- ARM’s Scalable Vector Extensions: A Critical Look at SVE2 For Integer Workloads · GitHub https://gist.github.com/zingaburga/805669eb891c820bd220418ee3f0d6bd#file-sve2-md 6 comments
- Performance and Feature Case Studies in Ecstasy :: Reasonably Polymorphic http://reasonablypolymorphic.com/blog/ecstasy-case-study/ 6 comments
- GitHub - mrakgr/PIM-Programming-In-Spiral-UPMEM-Demo: A demo of Spiral's UPMEM Python + C backend. https://github.com/mrakgr/PIM-Programming-In-Spiral-UPMEM-Demo 6 comments
- Entities, components and systems. What you need to know about ECS and… | by Mark Jordan | Ingeniously Simple | Medium https://medium.com/ingeniouslysimple/entities-components-and-systems-89c31464240d 5 comments
- GitHub - stepancheg/mh-lang: DSL for constructing MethodHandles https://github.com/stepancheg/mh-lang/ 3 comments
- GitHub - Cysharp/StructureOfArraysGenerator: Structure of arrays source generator to make CPU Cache and SIMD friendly data structure for high-performance code in .NET and Unity. https://github.com/Cysharp/StructureOfArraysGenerator 3 comments
- PIM-Programming-In-Spiral-UPMEM-Demo/README.md at main · mrakgr/PIM-Programming-In-Spiral-UPMEM-Demo · GitHub https://github.com/mrakgr/PIM-Programming-In-Spiral-UPMEM-Demo/blob/main/README.md 1 comment
- GitHub - sderosiaux/every-single-day-i-tldr: A daily digest of the articles or videos I've found interesting, that I want to share with you. https://github.com/sderosiaux/every-single-day-i-tldr 0 comments
- Exploring Unreal's physics framework - Caius' Blog https://itscai.us/blog/post/ue-physics-framework/ 0 comments
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