Linking pages
- Must Reads: From video game to day job: How ‘SimCity’ inspired a generation of city planners - Los Angeles Times https://www.latimes.com/business/technology/la-fi-tn-simcity-inspired-urban-planners-20190305-story.html 98 comments
- Do Video-Game Characters Matter Morally? http://reducing-suffering.org/do-video-game-characters-matter-morally/ 9 comments
- We Should Be Building Cities for People, Not Cars | by Devon Marisa Zuegel | By the Bay | Medium https://medium.com/@devonmarisa/walkable-cities-5b2d8766d0e2#.6ltzispjr 3 comments
- Dan Grover | Simulation Games Might Be What The World Needs Now http://dangrover.com/blog/2022/09/24/sim-games.html 0 comments
- 52 things I learned in 2022. This year I worked on fascinating… | by Tom Whitwell | Magnetic Notes | Dec, 2022 | Medium https://medium.com/magnetic/52-things-i-learned-in-2022-db5fcd4aea6e 0 comments
- Why there are never enough parking spots, even when we build so much parking. https://slate.com/business/2023/05/parking-spots-cities-paved-paradise-cars.html 0 comments
Linked pages
- Google Earth https://www.google.com/earth/ 705 comments
- Original 'SimCity' creator Will Wright calls EA's botched game launch 'inexcusable' - The Verge http://www.theverge.com/2013/5/8/4311780/original-simcity-creator-will-wright-calls-ea-botched-launch-inexcusable 112 comments
- Sim City: An Interview with Stone Librande - Venue http://v-e-n-u-e.com/Sim-City-An-Interview-with-Stone-Librande 0 comments
- Technology - The Atlantic https://www.theatlantic.com/technology/ 0 comments
- Slate’s Use of Your Data http://www.slate.com/articles/technology/technology/2013/03/simcity_review_the_new_version_of_the_classic_game_is_totally_addictive.html 0 comments
- MICHAEL WOLF PHOTOGRAPHY https://photomichaelwolf.com/#architecture-of-densitiy/9 0 comments
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