Lobsters
- A Map of Sync https://stack.convex.dev/a-map-of-sync 3 comments databases , distributed
Linking pages
Linked pages
- Local-first software: You own your data, in spite of the cloud https://www.inkandswitch.com/local-first.html 418 comments
- Rewriting the heart of our sync engine - Dropbox https://dropbox.tech/infrastructure/rewriting-the-heart-of-our-sync-engine 268 comments
- VALORANT's 128-Tick Servers | Riot Games Technology https://technology.riotgames.com/news/valorants-128-tick-servers 93 comments
- Peeking into VALORANT's Netcode | Riot Games Technology https://technology.riotgames.com/news/peeking-valorants-netcode 86 comments
- [1608.03960] A Conflict-Free Replicated JSON Datatype http://arxiv.org/abs/1608.03960 72 comments
- Automerge CRDT | Automerge CRDT https://automerge.org/ 69 comments
- Replicache https://replicache.dev/ 34 comments
- Peritext: A CRDT for Rich-Text Collaboration https://www.inkandswitch.com/peritext/ 23 comments
- https://martin.kleppmann.com/papers/move-op.pdf 13 comments
- Reflect: High-performance sync for multiplayer web apps https://reflect.net/ 5 comments
- Zero https://zerosync.dev/ 1 comment
- I Shot You First: Networking the Gameplay of Halo: Reach - YouTube https://www.youtube.com/watch?t=80&v=h47zZrqjgLc 0 comments
- Inside the Magic Pocket - Dropbox https://dropbox.tech/infrastructure/inside-the-magic-pocket 0 comments
- How We Got to the Best-Performing VALORANT Servers Since Launch https://playvalorant.com/en-us/news/dev/how-we-got-to-the-best-performing-valorant-servers-since-launch/ 0 comments
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