Linking pages
- Cyberpunk 2077 involved months of crunch at CD Projekt Red, despite promises - Polygon https://www.polygon.com/2020/12/4/21575914/cyberpunk-2077-release-crunch-labor-delays-cd-projekt-red 511 comments
- Fixing overwork isn’t easy, but it’s the best investment we can make - Polygon https://www.polygon.com/2017/9/7/16262586/how-to-fix-crunch 1 comment
- The stick - The Engineering Manager http://theengineeringmanager.com/growth/the-stick/ 0 comments
- Rockstar responds to blowback over Red Dead Redemption 2 team’s ‘100-hour’ workweeks - Polygon https://www.polygon.com/2018/10/15/17979818/red-dead-redemption-2-crunch-dan-houser-interview 0 comments
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