Hacker News
- Direct3D 11.3 Functional Specification (2015) https://microsoft.github.io/DirectX-Specs/d3d/archive/D3D11_3_FunctionalSpec.htm 21 comments
Linking pages
- xenia - Leaving No Pixel Behind: New Render Target Cache, 3x3 Resolution Scaling & Three Years in Xenia’s GPU Emulation https://xenia.jp/updates/2021/04/27/leaving-no-pixel-behind-new-render-target-cache-3x3-resolution-scaling.html 6 comments
- What's up with my branch on GPU? https://aschrein.github.io/jekyll/update/2019/06/13/whatsup-with-my-branches-on-gpu.html 4 comments
- Texture Gathers and Coordinate Precision – Nathan Reed’s coding blog https://www.reedbeta.com/blog/texture-gathers-and-coordinate-precision/ 0 comments
- Half The Precision, Twice The Fun: Working With FP16 In HLSL https://therealmjp.github.io/posts/shader-fp16/ 0 comments
- Graphics API secrets: format casting – Wicked Engine Net https://wickedengine.net/2022/11/08/graphics-api-secrets-format-casting/ 0 comments
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