Hacker News
- The Quest for Very Wide Outlines https://bgolus.medium.com/the-quest-for-very-wide-outlines-ba82ed442cd9 19 comments
- The Quest for Very Wide Outlines: GPU Silhouette Rendering https://bgolus.medium.com/the-quest-for-very-wide-outlines-ba82ed442cd9 7 comments gamedev
Linking pages
- Jump flooding with bgfx - Caius' Blog https://itscai.us/blog/post/jfa/ 3 comments
- Graphics Blogroll https://thenumb.at/Graphics-Blogroll/ 1 comment
- Topographical Maps in Unity: Edge Detection - Alan Zucconi https://www.alanzucconi.com/2022/04/19/edge-detection/ 0 comments
- More Blender VSE stuff for 4.2 · Aras' website https://aras-p.info/blog/2024/07/22/More-Blender-VSE-stuff-for-4.2/ 0 comments
Linked pages
- Big O notation - Wikipedia http://en.wikipedia.org/wiki/Big_O_notation 29 comments
- Distance Fields https://prideout.net/blog/distance_fields/ 10 comments
- Anti-aliased Alpha Test: The Esoteric Alpha To Coverage | by Ben Golus | Medium https://medium.com/@bgolus/anti-aliased-alpha-test-the-esoteric-alpha-to-coverage-8b177335ae4f 2 comments
Related searches:
Search whole site: site:medium.com
Search title: The Quest for Very Wide Outlines. An Exploration of GPU Silhouette… | by Ben Golus | Medium
See how to search.