Hacker News
- Let's remove Quaternions from every 3D Engine (2018) https://marctenbosch.com/quaternions/ 38 comments
- Let's remove quaternions from every 3D engine (2018) https://marctenbosch.com/quaternions/ 326 comments
- Let's remove Quaternions from every 3D Engine http://marctenbosch.com/quaternions/ 175 comments
Lobsters
- Let's remove Quaternions from every 3D Engine http://marctenbosch.com/quaternions/ 12 comments graphics , math
- Let's remove Quaternions from every 3D Engine http://marctenbosch.com/quaternions/ 72 comments gamedev
- Let's remove Quaternions from every 3D Engine (An Interactive Introduction to Rotors from Geometric Algebra) http://marctenbosch.com/quaternions/ 14 comments math
Linking pages
- Exponentially Better Rotations – Max Slater – Computer Graphics, Programming, and Math https://thenumbat.github.io/Exponential-Rotations/ 86 comments
- Exponentially Better Rotations http://thenumb.at/Exponential-Rotations/ 63 comments
- GitHub - ubavic/awesome-interactive-math: A curated list of tools that can be used for creating interactive mathematical explorables. https://github.com/ubavic/awesome-interactive-math 9 comments
- Graphics Blogroll https://thenumb.at/Graphics-Blogroll/ 1 comment
- How to make a 3D renderer in Desmos | Ben Visness https://bvisness.me/desmos/ 0 comments
- Rotors: A practical introduction for 3D graphics https://jacquesheunis.com/post/rotors/ 0 comments
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