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- Behind the pretty frames: Resident evil https://mamoniem.com/behind-the-pretty-frames-resident-evil/ 13 comments
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- Behind the Pretty Frames: Diablo IV https://mamoniem.com/behind-the-pretty-frames-diablo-iv/ 41 comments
- Behind the Pretty Frames: Death Stranding https://mamoniem.com/behind-the-pretty-frames-death-stranding/ 7 comments
- Graphics Studies Compilation - Adrian Courrèges http://www.adriancourreges.com/blog/2020/12/29/graphics-studies-compilation/ 6 comments
- GitHub - OTFCG/Awesome-Game-Analysis: a comprehensive collection of video game tech analysis resources https://github.com/OTFCG/Awesome-Game-Analysis 1 comment
Linked pages
- Behind the Pretty Frames: Elden Ring http://www.mamoniem.com/behind-the-pretty-frames-elden-ring/ 128 comments
- AMD FidelityFX - Super Resolution 1.0 - AMD GPUOpen https://gpuopen.com/fidelityfx-superresolution/ 10 comments
- Hierarchical-Z map based occlusion culling – RasterGrid https://www.rastergrid.com/blog/2010/10/hierarchical-z-map-based-occlusion-culling/ 7 comments
- Behind the Pretty Frames: God of War http://www.mamoniem.com/behind-the-pretty-frames-god-of-war/ 2 comments
- Resident Evil 2 Remake PC Patch Disappoints: Capcom's Ports Simply Aren't Good Enough - YouTube https://youtu.be/hEJICLXaHEs 2 comments
- Optimizing Triangles for a Full-screen Pass | Chris’ Graphics Blog https://wallisc.github.io/rendering/2021/04/18/Fullscreen-Pass.html 0 comments
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