Hacker News
- PICO-8 – Fantasy Console https://www.lexaloffle.com/pico-8.php 91 comments
- PICO-8 Fantasy Console https://www.lexaloffle.com/pico-8.php 5 comments
- PICO-8 http://www.lexaloffle.com/pico-8.php 45 comments
- PICO-8: fantasy console for making, sharing and playing tiny games and programs http://lexaloffle.com/pico-8.php 2 comments
- PICO-8 Fantasy Console https://www.lexaloffle.com/pico-8.php 13 comments programming
- Pico-8 Game Development http://www.lexaloffle.com/pico-8.php 12 comments gamedev
Linking pages
- 3 tribes of programming https://josephg.com/blog/3-tribes/ 481 comments
- Executable PNGs - djhworld https://djharper.dev/post/2020/12/26/executable-pngs/ 223 comments
- The most popular engines for indie games | Boing Boing https://boingboing.net/2018/07/17/the-most-popular-engines-for-i.html 206 comments
- Pixels and voxels, the long answer | by Matej ‘Retro’ Jan | Retronator Magazine | Medium https://medium.com/retronator-magazine/pixels-and-voxels-the-long-answer-5889ecc18190 167 comments
- GitHub - kitao/pyxel: A retro game engine for Python https://github.com/kitao/pyxel 133 comments
- Game 6: Put the DVD logo in the Corner | eieio.games https://eieio.games/game-diary/game-6-get-the-dvd-logo-into-the-corner/ 79 comments
- Using Lua with C++ (and C) https://edw.is/using-lua-with-cpp/ 52 comments
- Type Checking If Expressions – journal.stuffwithstuff.com http://journal.stuffwithstuff.com/2023/01/03/type-checking-if-expressions/ 47 comments
- A Pico-8 story: How the fantasy console unlocked Frédéric Souchu’s dreams | by Kevin Kuipers | Medium https://nanark.medium.com/a-pico-8-story-how-the-fantasy-console-unlocked-fr%C3%A9d%C3%A9ric-souchus-dreams-56bce77bcdc5 38 comments
- A Pico-8 story: How the fantasy console unlocked Frédéric Souchu’s dreams | by Kevin Kuipers | Medium https://nanark.medium.com/a-pico-8-story-how-the-fantasy-console-unlocked-frédéric-souchus-dreams-56bce77bcdc5 38 comments
- The PICO-8 Virtual Fantasy Console is an idealized constrained modern day game maker - Scott Hanselman's Blog https://www.hanselman.com/blog/ThePICO8VirtualFantasyConsoleIsAnIdealizedConstrainedModernDayGameMaker.aspx 37 comments
- Lighting by hand #1: the thin dark line | by Jakub Wasilewski | HackerNoon.com | Medium https://medium.com/@krajzeg/pico-8-lighting-part-1-thin-dark-line-8ea15d21fed7#.2prysaoe5 30 comments
- GitHub - jnv/lists: The definitive list of lists (of lists) curated on GitHub and elsewhere https://github.com/jnv/lists 28 comments
- Why LÖVE? / fuzzy notepad https://eev.ee/blog/2017/03/23/why-love/ 28 comments
- GitHub - sedthh/pyxelate: Python class that generates pixel art from images https://github.com/sedthh/pyxelate 26 comments
- Gamedev from scratch 0: Groundwork / fuzzy notepad https://eev.ee/blog/2020/11/30/gamedev-from-scratch-0-groundwork/ 22 comments
- ESP32: leaving love notes and entering demoscene territory https://theor.xyz/esp32-love-notes-demoscene/ 17 comments
- I'm bored, but want something... - EntertainingSpace: bad web design, worthwhile content https://entertaining.space/ 17 comments
- GitHub - ellisonleao/magictools: A list of Game Development resources to make magic happen. https://github.com/ellisonleao/magictools 15 comments
- How to make your own game engine (and why) | by Tyler Glaiel | Geek Culture | Medium https://medium.com/geekculture/how-to-make-your-own-game-engine-and-why-ddf0acbc5f3 9 comments
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