Hacker News
- How fighting games use delay-based and rollback netcode (2019) https://ki.infil.net/w02-netcode.html 106 comments
- This fighting netcode article is amazing. Does anyone have examples of posts like this for other kinds of netcode? http://ki.infil.net/w02-netcode.html 12 comments programming
Linking pages
- Explaining how fighting games use delay-based and rollback netcode - Ars Technica https://arstechnica.com/gaming/2019/10/explaining-how-fighting-games-use-delay-based-and-rollback-netcode/ 118 comments
- GitHub - ThusSpokeNomad/GameNetworkingResources: A Curated List of Game Network Programming Resources https://github.com/MFatihMAR/Awesome-Game-Networking 23 comments
- This Month in Rust GameDev #23 - June 2021 | Rust GameDev WG https://gamedev.rs/news/023 3 comments
- Cheating at Online Video Games and What It Can Teach Us… | Bishop Fox https://labs.bishopfox.com/industry-blog/cheating-at-online-video-games-part-3 0 comments
- GitHub - ThusSpokeNomad/GameNetworkingResources: A Curated List of Game Network Programming Resources https://github.com/MFatihMAR/Game-Networking-Resources 0 comments
- Explaining how fighting games use delay-based and rollback netcode | Ars Technica https://arstechnica.com/?p=1587435 0 comments
- GitHub - ThusSpokeNomad/GameNetworkingResources: A Curated List of Game Network Programming Resources https://github.com/ThusSpokeNomad/GameNetworkingResources 0 comments
Linked pages
- Explaining how fighting games use delay-based and rollback netcode - Ars Technica https://arstechnica.com/gaming/2019/10/explaining-how-fighting-games-use-delay-based-and-rollback-netcode/ 118 comments
- Talking Netcode With Adam "Keits" Heart - YouTube https://www.youtube.com/watch?v=1RI5scXYhK0 1 comment
- http://mauve.mizuumi.net/2012/07/05/understanding-fighting-game-networking/ 0 comments
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