Hacker News
- Virtual Geometry in Bevy 0.15 https://jms55.github.io/posts/2024-11-14-virtual-geometry-bevy-0-15/ 1 comment
- Virtual Geometry in Bevy 0.15 https://jms55.github.io/posts/2024-11-14-virtual-geometry-bevy-0-15 2 comments graphicsprogramming
Linked pages
- Zola https://www.getzola.org/ 174 comments
- GitHub - Scthe/nanite-webgpu: UE5's Nanite implementation using WebGPU. Includes the meshlet LOD hierarchy, software rasterizer and billboard impostors. Culling on both per-instance and per-meshlet basis. https://github.com/Scthe/nanite-webgpu 127 comments
- Embarrassingly parallel - Wikipedia https://en.wikipedia.org/wiki/Embarrassingly_parallel 63 comments
- A Macro View of Nanite – The Code Corsair http://www.elopezr.com/a-macro-view-of-nanite/ 46 comments
- Virtual Geometry in Bevy 0.14 https://jms55.github.io/posts/2024-06-09-virtual-geometry-bevy-0-14/ 10 comments
- Vertex quantization in Omniforce Game Engine | Daniil Vinnik’s blog https://daniilvinn.github.io/2024/05/04/omniforce-vertex-quantization.html 5 comments
- http://advances.realtimerendering.com/s2021/Karis_Nanite_SIGGRAPH_Advances_2021_final.pdf 1 comment
- The barycentric conspiracy | The ryg blog http://fgiesen.wordpress.com/2013/02/06/the-barycentric-conspirac/ 0 comments
- kristoffer-dyrkorn.github.io https://kristoffer-dyrkorn.github.io/triangle-rasterizer/ 0 comments
- Triangle Rasterization - YouTube https://www.youtube.com/watch?v=k5wtuKWmV48 0 comments
- Surface Gradient Bump Mapping Framework Overview – Jeremy's Blog https://www.jeremyong.com/graphics/2023/12/16/surface-gradient-bump-mapping/ 0 comments
- https://gpuopen.com/download/publications/DGF.pdf 0 comments
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