- network tips for games, part 3b (deployment, optimizations, and testing) http://ithare.com/64-network-dos-and-donts-for-game-engines-part-iiib-server-side-deployment-optimizations-and-testing/ 3 comments programming
Linking pages
- Part VIIa: Security (TLS/SSL) of 64 Network DO’s and DON’Ts for Multi-Player Game Developers - IT Hare on Soft.ware http://ithare.com/64-network-dos-and-donts-for-multi-player-game-developers-part-viia-security-tls-ssl/ 35 comments
- Part V: UDP of 64 Network DO's and DON'Ts for Game Engines - IT Hare on Soft.ware http://ithare.com/64-network-dos-and-donts-for-game-engines-part-v-udp/ 33 comments
- Part IIIa: Server-Side (Store-Process-and-Forward Architecture) of 64 Network DO's and DON'Ts for Game Engines - IT Hare on Soft.ware http://ithare.com/64-network-dos-and-donts-for-game-engines-part-iiia-server-side-store-process-and-forward-architecture/ 7 comments
- Worth Reading (July 2015) › extrawurst's blog http://extrawurst.github.io/reading/2015/07/22/worthreading.html 0 comments