Linking pages
- Part IIa: Protocols and APIs of 64 Network DO’s and DON’Ts for Game Engine Developers - IT Hare on Soft.ware http://ithare.com/64-network-dos-and-donts-for-game-engine-developers-part-iia-protocols-and-apis/ 9 comments
- Part IIIa: Server-Side (Store-Process-and-Forward Architecture) of 64 Network DO's and DON'Ts for Game Engines - IT Hare on Soft.ware http://ithare.com/64-network-dos-and-donts-for-game-engines-part-iiia-server-side-store-process-and-forward-architecture/ 7 comments
- Worth Reading (July 2015) › extrawurst's blog http://extrawurst.github.io/reading/2015/07/22/worthreading.html 0 comments
Linked pages
- Part IIa: Protocols and APIs of 64 Network DO’s and DON’Ts for Game Engine Developers - IT Hare on Soft.ware http://ithare.com/64-network-dos-and-donts-for-game-engine-developers-part-iia-protocols-and-apis/ 9 comments
- Part IIIa: Server-Side (Store-Process-and-Forward Architecture) of 64 Network DO's and DON'Ts for Game Engines - IT Hare on Soft.ware http://ithare.com/64-network-dos-and-donts-for-game-engines-part-iiia-server-side-store-process-and-forward-architecture/ 7 comments
- Client-Server Game Architecture - Gabriel Gambetta http://www.gabrielgambetta.com/fast_paced_multiplayer.html 0 comments
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