- c++ Sdf tree implementation https://iquilezles.org/articles/distfunctions2d/ 3 comments graphicsprogramming
Linking pages
- GitHub - leoneruggiero/TaoRenderer https://github.com/leoneruggiero/TaoRenderer 10 comments
- Iridescent crystal with raymarching and signed distance fields | Varun Vachhar https://varun.ca/ray-march-sdf/ 7 comments
- More Blender VSE stuff for 4.2 · Aras' website https://aras-p.info/blog/2024/07/22/More-Blender-VSE-stuff-for-4.2/ 0 comments
- GitHub - TLabAltoh/Unity-SDF-UI-Toolkit: UI components for Unity that render shapes with outlines, shadows and rounded corners using signed distance functions (SDF). And an SDF texture editor that allows users to edit Bezier curves and convert them to SDF textures within the Unity editor. https://github.com/TLabAltoh/Unity-SDF-UI-Toolkit 0 comments
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