Hacker News
- Tracy: A real time, nanosecond resolution frame profiler https://github.com/wolfpld/tracy 27 comments
- Tracy: A hybrid frame and sampling profiler for games and other applications https://github.com/wolfpld/tracy 6 comments
- Tracy Profiler – a real-time, nanosecond resolution frame profiler https://github.com/wolfpld/tracy/blob/master/README.md 12 comments
- Want to optimise your C# game? I wrote a library to connect C# to the Tracy profiler! https://github.com/wolfpld/tracy 5 comments gamedev
- Profiling Rust Applications with tracy https://github.com/wolfpld/tracy 4 comments rust
- Tracy Profiler – a real-time, nanosecond resolution frame profiler https://github.com/wolfpld/tracy/blob/master/readme.md 8 comments programming
Linking pages
- GitHub - ocornut/imgui: Dear ImGui: Bloat-free Graphical User interface for C++ with minimal dependencies https://github.com/ocornut/imgui 438 comments
- How I learned Vulkan and wrote a small game engine with it https://edw.is/learning-vulkan/ 279 comments
- GitHub - bollu/bollu.github.io: code + contents of my website, and programming life https://github.com/bollu/bollu.github.io#everything-you-know-about-word2vec-is-wrong 171 comments
- GitHub - michal-z/zig-gamedev: Building game development ecosystem for @ziglang! https://github.com/michal-z/zig-gamedev 143 comments
- GitHub - wayland-transpositor/wprs https://github.com/wayland-transpositor/wprs 72 comments
- GitHub - ArthurBrussee/brush: 3D Reconstruction for all https://github.com/ArthurBrussee/brush 67 comments
- GitHub - Ly0n/awesome-robotic-tooling: Tooling for professional robotic development in C++ and Python with a touch of ROS, autonomous driving and aerospace https://github.com/Ly0n/awesome-robotic-tooling 54 comments
- GitHub - rerun-io/revy: Proof-of-concept time-travel debugger for the Bevy game engine, built using Rerun. https://github.com/rerun-io/revy 48 comments
- GitHub - dosbox-staging/dosbox-staging: DOSBox Staging is a modern continuation of DOSBox with advanced features and current development practices. https://github.com/dreamer/dosbox-staging 45 comments
- GitHub - phisko/kengine: Game engine with an Entity-Component-System (ECS) architecture. Focus on ease-of-use, runtime extensibility and compile-time type safety. https://github.com/phiste/kengine 42 comments
- GitHub - s9w/cpp-lit: Time to #include standard library and other C++ headers. https://github.com/s9w/cpp-lit 36 comments
- GitHub - s9w/cpp-lit: Time to #include standard library and other C++ headers. https://github.com/s9w/cppslit 35 comments
- terminal_moo/text.md at master · s9w/terminal_moo · GitHub https://github.com/s9w/terminal_moo/blob/master/text/text.md 34 comments
- How Memory Usage Patterns Can Derail Real-time Performance | Interrupt https://interrupt.memfault.com/blog/memory-debugging 21 comments
- GitHub - eug/awesome-opengl: A curated list of awesome OpenGL libraries, debuggers and resources. https://github.com/eug/awesome-opengl 19 comments
- GitHub - tokio-rs/tracing: Application level tracing for Rust. https://github.com/tokio-rs/tracing 17 comments
- Releasing Box2D 3.0 :: Box2D https://box2d.org/posts/2024/08/releasing-box2d-3.0/ 16 comments
- LogLog Games https://loglog.games/blog/nanovoid-devlog-1/ 13 comments
- GitHub - gwiazdorrr/CxxSwizzle: Modern C++ swizzling header-only library https://github.com/gwiazdorrr/cxxswizzle 12 comments
- GitHub - s9w/dt: Differential timer for performance measurements https://github.com/s9w/dt 12 comments
Linked pages
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