- Embedding lightweight scripting into C++: Lua vs. QuickJS https://github.com/ThePhD/sol2 23 comments cpp
Linking pages
- GitHub - rigtorp/awesome-modern-cpp: A collection of resources on modern C++ https://github.com/rigtorp/awesome-modern-cpp 114 comments
- C++ scripting alternatives: easy-to-bind-in-C++ scripting | by German Diago Gomez | ITNEXT https://germandiagogomez.medium.com/c-scripting-alternatives-easy-to-bind-scripting-binding-chaiscript-and-wren-into-a-small-game-174c86b0ecd7 81 comments
- GitHub - p-ranav/awesome-hpp: A curated list of awesome header-only C++ libraries https://github.com/p-ranav/awesome-hpp 75 comments
- Using Lua with C++ (and C) https://edw.is/using-lua-with-cpp/ 52 comments
- GitHub - TheLartians/Glue: ⛓️ Bindings that stick. A simple and generic API for C++ to other language bindings supporting bidirectional communication, inheritance and automatic declarations. https://github.com/thelartians/glue 50 comments
- GitHub - fffaraz/awesome-cpp: A curated list of awesome C++ (or C) frameworks, libraries, resources, and shiny things. Inspired by awesome-... stuff. https://github.com/fffaraz/awesome-cpp 38 comments
- GitHub Sponsors and sol3 released! | The Pasture https://thephd.github.io/sol3-released 23 comments
- Making and storing references to game objects (entities) in C++ and Lua https://eliasdaler.github.io/game-object-references 18 comments
- GitHub - Caerind/AwesomeCppGameDev: A curated list of awesome C++ (mainly) things for Game Development. Inspired by awesome-... stuff. https://github.com/cmdu76/awesomecppgamedev 12 comments
- GitHub - Unarelith/OpenMiner: Minecraft-like game engine written in C++17 with a client/server architecture and support for Lua modding https://github.com/Quent42340/OpenMiner 11 comments
- GitHub - dbohdan/embedded-scripting-languages: A list of embedded scripting languages https://github.com/dbohdan/embedded-scripting-languages 11 comments
- GitHub - UltraEngine/tableplusplus: STL-like Lua tables in C++ https://github.com/UltraEngine/tableplusplus 7 comments
- CMake Dependency Management - That One Game Dev https://thatonegamedev.com/cpp/how-to-manage-dependencies-with-cmake/ 6 comments
- Versioning and other C++ Boilerplate | The Pasture https://thephd.github.io/versioning-and-other-boilerplate 6 comments
- C++ Packages for a custom Game Engine - That One Game Dev https://thatonegamedev.com/cpp/c-packages-for-a-custom-game-engine/ 6 comments
- GitHub - Mormert/jle: jle is a work-in-progress C++/Lua game engine supporting Windows, Linux, Mac and modern browsers. https://github.com/mormert/jle 6 comments
- martin-fieber.de | Debugging and profiling Lua https://martin-fieber.de/blog/debugging-and-profiling-lua/ 6 comments
- This one weird trick for customization by class template (partial) specialization – Arthur O'Dwyer – Stuff mostly about C++ https://quuxplusone.github.io/blog/2019/04/26/std-hash-should-take-another-template-parameter/ 4 comments
- Embedding Lua in ZDoom / fuzzy notepad https://eev.ee/blog/2016/11/26/embedding-lua-in-zdoom/ 0 comments
Linked pages
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