- When would you consider alternatives to Unity's GameObject/MonoBehaviour design pattern? https://github.com/sschmid/Entitas-CSharp 3 comments gamedev
Linking pages
- GitHub - SanderMertens/ecs-faq: Frequently asked questions about Entity Component Systems https://github.com/SanderMertens/ecs-faq 53 comments
- GitHub - Caerind/AwesomeCppGameDev: A curated list of awesome C++ (mainly) things for Game Development. Inspired by awesome-... stuff. https://github.com/cmdu76/awesomecppgamedev 12 comments
- GitHub - mhxion/awesome-discord-communities: A curated list of awesome Discord communities for programmers https://github.com/mhxion/awesome-programming-discord 4 comments
- GitHub - SirMetathyst/zinc: ZincECS is an entity-component-system library for golang https://github.com/sirmetathyst/zinc 3 comments
- https://j-light.dev/blog/ecs-api/ 2 comments
- GitHub - mhxion/awesome-discord-communities: A curated list of awesome Discord communities for programmers https://github.com/mhxion/awesome-discord-communities 1 comment
- Entitas for Flutter. Alternative way of building reactive… | by Maxim Zaks | Medium https://medium.com/@icex33/entitas-for-flutter-e1ea063a123c 0 comments
Linked pages
- Unity Real-Time Development Platform | 3D, 2D VR & AR Engine http://unity3d.com/ 543 comments
- Windows Dev Center | Microsoft Developer http://dev.windows.com 11 comments
- Clean Coders : Level up your code. http://www.cleancoders.com/ 5 comments
- GitHub - JuDelCo/Entitas-Cpp: Entitas++ is a fast Entity Component System (ECS) C++11 port of Entitas C# https://github.com/JuDelCo/Entitas-Cpp 0 comments
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