- What are the reasons to split up vertex data into multiple VBOs? https://github.com/raysan5/raylib/blob/master/src/rlgl.h#L316 7 comments opengl
Linking pages
- GitHub - raysan5/raylib: A simple and easy-to-use library to enjoy videogames programming https://github.com/raysan5/raylib 76 comments
- raylib–A C++ Game Library Perfect For Beginners – GameFromScratch.com http://www.gamefromscratch.com/post/2016/07/24/raylib-game-lib-for-beginners.aspx 27 comments
- raylib vs SDL - A libraries comparison · GitHub https://gist.github.com/raysan5/17392498d40e2cb281f5d09c0a4bf798 19 comments
- GitHub - ColleagueRiley/RGL: Simple ultra-lightweight OpenGL version abstraction layer HEAVILY based on RLGL that uses the opengl pipeline style. https://github.com/ColleagueRiley/RGL 15 comments
- GitHub - STREGAsGate/Raylib: A Swift package for Raylib. Builds Raylib from source so no need to fiddle with libraries. Just add as a dependency in you game package and go! https://github.com/STREGAsGate/Raylib 11 comments
- GitHub - Guevara-chan/Raylib-Forever: :.raylib headers for Nim anytime.: https://github.com/Guevara-chan/Raylib-Forever 1 comment
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