Linking pages
- Nearly all Nintendo 64 games can now be recompiled into native PC ports to add proper ray tracing, ultrawide, high FPS, and more | Tom's Hardware https://www.tomshardware.com/video-games/nearly-all-nintendo-64-games-can-now-be-recompiled-into-native-pc-ports-to-add-proper-ray-tracing-ultrawide-high-fps-and-more 361 comments
- Zelda: Majora's Mask gets a PC port with a new open source tool for Nintendo 64 games | GamingOnLinux https://www.gamingonlinux.com/2024/05/zelda-majoras-mask-gets-a-pc-port-with-a-new-open-source-tool-for-nintendo-64-games/ 5 comments
Linked pages
- GitHub - cameron314/concurrentqueue: A fast multi-producer, multi-consumer lock-free concurrent queue for C++11 https://github.com/cameron314/concurrentqueue 107 comments
- The FreeType Project http://www.freetype.org 64 comments
- GitHub - sammycage/lunasvg: SVG rendering and manipulation library in C++ https://github.com/sammycage/lunasvg 34 comments
- GitHub - Mr-Wiseguy/N64Recomp: Tool to statically recompile N64 games into native executables https://github.com/Mr-Wiseguy/N64Recomp 5 comments
- GitHub - mikke89/RmlUi: RmlUi - The HTML/CSS User Interface library evolved https://github.com/mikke89/RmlUi 0 comments
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