- Let's talk about the Dependency Injection Pattern! - Discussion https://github.com/modesttree/Zenject 4 comments unity3d
Linking pages
- MessagePipe — High performance messaging library for .NET and Unity | by Yoshifumi Kawai | Medium https://neuecc.medium.com/messagepipe-high-performance-messaging-library-for-net-and-unity-b4944e1ca08e 8 comments
- GitHub - cathei/AntiScriptableObjectArchitecture: DO NOT USE ScriptableObject Architecture https://github.com/cathei/AntiScriptableObjectArchitecture 7 comments
- GitHub - modesttree/Zenject: Dependency Injection Framework for Unity3D https://github.com/svermeulen/Extenject#lawsuit 3 comments
- IoC Container Benchmark - Performance comparison - palmmedia.de http://www.palmmedia.de/Blog/2011/8/30/ioc-container-benchmark-performance-comparison 0 comments
- Game Loop – Tommy Long – Musings of an angry developer. http://blog.devbot.net/game-loop/ 0 comments
- How to unit test a class that uses static API https://gamedev.center/how-to-unit-test-a-class-that-uses-static-api/ 0 comments
- Update your game content without releasing a new version (Part-1) https://www.gokhand.com/blog/using-playfab-to-store-config-remotely-part1 0 comments
Linked pages
- Single-responsibility principle - Wikipedia https://en.wikipedia.org/wiki/Single_responsibility_principle 29 comments
- GitHub - jbevain/cecil: Cecil is a library to inspect, modify and create .NET programs and libraries. https://github.com/jbevain/cecil 10 comments
- Log In - Stack Overflow http://stackoverflow.com/questions/ask 7 comments
- http://codemanship.co.uk/parlezuml/blog/?postid=934 0 comments
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