- Is SPIRV-Cross a valid option to target Metal from HSSL? https://github.com/microsoft/DirectXShaderCompiler/blob/main/docs/SPIR-V.rst 5 comments graphicsprogramming
Linked pages
- Microsoft Learn: Build skills that open doors in your career https://docs.microsoft.com 55 comments
- Attribute specifier sequence(since C++11) - cppreference.com http://en.cppreference.com/w/cpp/language/attributes 9 comments
- DirectX Raytracing (DXR) Functional Spec | DirectX-Specs https://microsoft.github.io/DirectX-Specs/d3d/Raytracing.html#geometry-limits 8 comments
- Vulkan® 1.1.238 - A Specification (with all registered Vulkan extensions) https://www.khronos.org/registry/vulkan/specs/1.1-extensions/html/vkspec.html#VK_EXT_pipeline_creation_feedback 5 comments
- NVIDIA Vulkan Ray Tracing Tutorial | NVIDIA Developer https://developer.nvidia.com/rtx/raytracing/vkray 0 comments
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