Linking pages
- Porting Zelda Classic to the Web https://hoten.cc/blog/porting-zelda-classic-to-the-web/ 123 comments
- space-shooter.c/ARCHITECTURE.md at master · tsherif/space-shooter.c · GitHub https://github.com/tsherif/space-shooter.c/blob/master/ARCHITECTURE.md 48 comments
- GitHub - dosbox-staging/dosbox-staging: DOSBox Staging is a modern continuation of DOSBox with advanced features and current development practices. https://github.com/dreamer/dosbox-staging 45 comments
- GitHub - fffaraz/awesome-cpp: A curated list of awesome C++ (or C) frameworks, libraries, resources, and shiny things. Inspired by awesome-... stuff. https://github.com/fffaraz/awesome-cpp 38 comments
- GitHub - JibbSmart/JoyShockMapper: A tool for PC gamers to play games with DualShock 4, DualSense, JoyCon, and Switch Pro Controllers. Gyro aiming, flick stick. https://github.com/JibbSmart/JoyShockMapper 26 comments
- raylib vs SDL - A libraries comparison · GitHub https://gist.github.com/raysan5/17392498d40e2cb281f5d09c0a4bf798 19 comments
- Why Every Programmer Should Learn Python in Their Careers | by Shalitha Suranga | Level Up Coding https://levelup.gitconnected.com/why-every-programmer-should-learn-python-in-their-careers-52d8d216c80?sk=20accf4e9973990469796a34129e7b4a 16 comments
- 5 Python Use Cases That Only a Few Programmers Know | by Shalitha Suranga | Level Up Coding https://levelup.gitconnected.com/5-python-use-cases-that-only-a-few-programmers-know-35e25ddf13d4?sk=6552d26a7b82ab80d5bb8278fb878f60 5 comments
- GitHub - kochius/OCTACHIP: A CHIP-8 interpreter written in C++ that compiles to native code and WebAssembly. https://github.com/kochius/OCTACHIP 5 comments
- GitHub - krupkat/xpano: Automated photo stiching tool. Lets you import a directory of images and then export the autodetected panoramas. https://github.com/krupkat/xpano 4 comments
- 5 Productivity Tips That Only a Few Programmers Know | by Shalitha Suranga | Better Programming https://betterprogramming.pub/5-productivity-tips-that-only-a-few-programmers-know-9d4118333c61 3 comments
- GitHub - bobeff/open-source-engines: A list of open source game engines. https://github.com/bobeff/open-source-engines 3 comments
- Why Every Programmer Should Learn Python in Their Careers | by Shalitha Suranga | Level Up Coding https://levelup.gitconnected.com/why-every-programmer-should-learn-python-in-their-careers-52d8d216c80 1 comment
- GitHub - complexlogic/flex-launcher: A customizable HTPC application launcher for Windows and Linux https://github.com/complexlogic/flex-launcher 1 comment
- GitHub - phoboslab/wipeout-rewrite https://github.com/phoboslab/wipeout-rewrite 1 comment
- GitHub - jorio/CandyCrisis: Candy Crisis source port for modern operating systems https://github.com/jorio/candycrisis 1 comment
- GitHub - Dragons-Lake/REI: REI is a cross-platform rendering framework and a comprehensive graphics API. Adaptable to various platforms, including PC, consoles, and mobile. It simplifies porting, especially for games developed on custom or proprietary engines. Functions as a cross-platform API as well as a helper library for platform-specific API. https://github.com/Dragons-Lake/REI 1 comment
- Layers All The Way Down: The Untold Story of Shader Compilation – Moonside Games https://moonside.games/posts/layers-all-the-way-down/ 1 comment
- GitHub - jan-van-bergen/Synth: C++ Node-based Synthesizer with MIDI support https://github.com/jan-van-bergen/Synth 0 comments
- GitHub - shlomnissan/chip8: 👾 Chip-8 interpreter in modern C++ https://github.com/shlomnissan/chip8 0 comments
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