- Probably a dumb question, but how did old games like Wolfenstein 3D actually draw on the users display? Before OpenGL and directX and stuff like that. https://github.com/id-Software/wolf3d 50 comments gamedev
Linking pages
- GitHub - bobeff/open-source-games: A list of open source games. https://github.com/bobeff/open-source-games 33 comments
- GitHub - ellisonleao/magictools: A list of Game Development resources to make magic happen. https://github.com/ellisonleao/magictools 15 comments
- GitHub - IMTorgRsrchProjData/HistoricalProjects: A managed list of historically important software repositories https://github.com/IMTorgRsrchProjData/HistoricalProjects 0 comments
- GitHub - balintkissdev/awesome-dos: Curated list of references for development of DOS applications. https://github.com/balintkissdev/awesome-dos 0 comments
- Where programs live? Vague spaces and software systems - Tomas Petricek https://tomasp.net/blog/2023/vague-spaces/ 0 comments
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