- Just released an update for my single-header C++ enum library providing strongly typed, statically allocated, arbitrarily large bitwise masks off of enums - the update adds support for inheriting and extending enums, I use this extensively in both my engine and game https://github.com/eligt/meta_enumerator 3 comments gamedev
- I developed a small C++ enum utility to automatically convert enums to masks which I'm finding more and more useful as I keep working on my game - others here might find it useful too? https://github.com/eligt/meta_enumerator 8 comments gamedev
- A C++11 template library for extending enums with automatic type-safe masks, from/to string conversion and static allocation (without macros!) https://github.com/eligt/meta_enumerator 33 comments cpp
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