- In laptop, OpenGL is 15fps faster than D3D11. In desktop, D3D11 is 15fps faster than OpenGL.. WHY?? https://github.com/SungJJinKang/DoomsEngine 3 comments graphicsprogramming
- In laptop, OpenGL is 15fps faster than D3D11. In desktop, D3D11 is 15fps faster than OpenGL.. WHY?? https://github.com/SungJJinKang/DoomsEngine 20 comments gamedev
Linking pages
Linked pages
- GitHub - nlohmann/json: JSON for Modern C++ https://github.com/nlohmann/json 439 comments
- GitHub - ocornut/imgui: Dear ImGui: Bloat-free Graphical User interface for C++ with minimal dependencies https://github.com/ocornut/imgui 438 comments
- GitHub - cameron314/concurrentqueue: A fast multi-producer, multi-consumer lock-free concurrent queue for C++11 https://github.com/cameron314/concurrentqueue 107 comments
- GitHub - Neargye/magic_enum: Static reflection for enums (to string, from string, iteration) for modern C++, work with any enum type without any macro or boilerplate code https://github.com/Neargye/magic_enum 56 comments
- Integrate imgui with reflection system - Dooms Game Engine - YouTube https://youtu.be/wxZIGoTRcpo 49 comments
- GitHub - assimp/assimp: The official Open-Asset-Importer-Library Repository. Loads 40+ 3D-file-formats into one unified and clean data structure. https://github.com/assimp/assimp 5 comments
- GitHub - glfw/glfw: A multi-platform library for OpenGL, OpenGL ES, Vulkan, window and input https://github.com/glfw/glfw 1 comment
- GitHub - oneapi-src/oneTBB: oneAPI Threading Building Blocks (oneTBB) https://github.com/oneapi-src/oneTBB 0 comments
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