- Best way to create a map with enemy characters using C? https://github.com/Stephane-D/SGDK 2 comments c_programming
Linking pages
- GitHub - theshaneobrien/Global_Game_Jam_2020: A Sega Mega Drive Game for Global Game Jam https://github.com/theshaneobrien/global_game_jam_2020 4 comments
- GitHub - And-0/awesome-megadrive: A curated list of Sega Mega Drive development resources https://github.com/and-0/awesome-megadrive 3 comments
- GitHub - bobeff/open-source-engines: A list of open source game engines. https://github.com/bobeff/open-source-engines 3 comments
Linked pages
- Tiled | Flexible level editor https://www.mapeditor.org/ 207 comments
- GitHub - tildearrow/furnace: a multi-system chiptune tracker compatible with DefleMask modules https://github.com/tildearrow/furnace 64 comments
- Aseprite - Animated sprite editor & pixel art tool https://www.aseprite.org/ 43 comments
- GrafX2 - The ultimate 256-color painting program http://grafx2.chez.com/ 38 comments
- Audacity ® | Free, open source, cross-platform audio software for multi-track recording and editing. https://audacityteam.org/ 37 comments
- A Guide to the Graphics of the Sega Mega Drive / Genesis – Raster Scroll Books https://rasterscroll.com/mdgraphics/ 6 comments
- GitHub - And-0/awesome-megadrive: A curated list of Sega Mega Drive development resources https://github.com/and-0/awesome-megadrive 3 comments
- Ogmo Editor 3 https://ogmo-editor-3.github.io/ 0 comments
- DefleMask – The best Chiptune tracker http://deflemask.com/ 0 comments
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