Linking pages
- Patterns & Practices for efficiently handling C# async/await cancel processing and timeouts | by Yoshifumi Kawai | Medium https://neuecc.medium.com/patterns-practices-for-efficiently-handling-c-async-await-cancel-processing-and-timeouts-b419ce5f69a4 21 comments
- GitHub - katas94/UniMod: Adds modding support to your Unity project https://github.com/katas94/UniMod 20 comments
- GitHub - cathei/AntiScriptableObjectArchitecture: DO NOT USE ScriptableObject Architecture https://github.com/cathei/AntiScriptableObjectArchitecture 7 comments
- ValueTaskSupplement, an extensions to ValueTask | by Yoshifumi Kawai | Medium https://medium.com/@neuecc/valuetasksupplement-an-extensions-to-valuetask-4c247bc613ea 7 comments
- GitHub - zudl/UniRx: Reactive Extensions for Unity https://github.com/zudl/UniRx 2 comments
- GitHub - Cysharp/R3: The new future of dotnet/reactive and UniRx. https://github.com/Cysharp/R3 1 comment
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