- CODE-DMG, a Gameboy emulator, written in C#. https://github.com/BotRandomness/CODE-DMG 14 comments csharp
- CODE-DMG, A Gameboy emulator, written in C#. https://github.com/BotRandomness/CODE-DMG 31 comments dotnet
- CODE-DMG, A Gameboy emulator written in C# https://github.com/BotRandomness/CODE-DMG 3 comments emudev
Linked pages
- .NET | Build. Test. Deploy. https://dotnet.microsoft.com/en-us/ 214 comments
- Foreword - Pan Docs https://gbdev.io/pandocs/#apu-technical-explanation 51 comments
- Game Boy / Color Architecture | A Practical Analysis https://www.copetti.org/writings/consoles/game-boy/ 47 comments
- GitHub - wheremyfoodat/Gameboy-logs: Emulation logs of common beginner ROMs for the Gameboy. https://github.com/wheremyfoodat/Gameboy-logs 15 comments
- GitHub - BotRandomness/GO-8080: GO-8080, a Intel 8080 emulator, running Space Invaders, written in Go. https://github.com/BotRandomness/GO-8080 9 comments
- GitHub - mattcurrie/dmg-acid2: 😀 The Acid2 test, now for the original Game Boy! 😀 https://github.com/mattcurrie/dmg-acid2 8 comments
- gbops - The Game Boy opcode table https://izik1.github.io/gbops/ 3 comments
- .NET Runtime Identifier (RID) catalog - .NET | Microsoft Learn https://learn.microsoft.com/en-us/dotnet/core/rid-catalog#rid-graph 2 comments
- GitHub - SingleStepTests/sm83: Repository for JSMoo-based SM83 JSON test files for GameBoy https://github.com/SingleStepTests/sm83 2 comments
- GitHub - ChrisDill/Raylib-cs: C# bindings for raylib, a simple and easy-to-use library to learn videogames programming https://github.com/ChrisDill/Raylib-cs 0 comments
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