- Game Dev Digest - weekly newsletter https://gamedevdigest.com/digests/issue-211-testing-shader-theory--implementation-and-more.html 4 comments unity3d
Linked pages
- Why can't you multiply vectors? [Dutch Game Day, 2023] - YouTube https://www.youtube.com/watch?v=htYh-Tq7ZBI 88 comments
- A Journey Into Shaders https://www.mayerowitz.io/blog/a-journey-into-shaders 74 comments
- Physically Based Rendering: From Theory to Implementation https://pbr-book.org/4ed/contents 54 comments
- https://medium.com/@swiftroll3d/optimizing-code-by-replacing-classes-with-structs-unity-c-tutorial-f1dd3a0baf50 52 comments
- Real-time dreamy Cloudscapes with Volumetric Raymarching - Maxime Heckel's Blog https://blog.maximeheckel.com/posts/real-time-cloudscapes-with-volumetric-raymarching/ 11 comments
- Remaking the Black Hole Shader from Outer Wilds! | Unity Shader - YouTube https://youtu.be/hNkPHPhzXVA 4 comments
- This is how you look at and watch your target in Unity 2D! - YouTube https://www.youtube.com/watch?v=49pzlziTTmM 1 comment
- Porting Unity to CoreCLR | Unity Blog https://blog.unity.com/engine-platform/porting-unity-to-coreclr 0 comments
- How Do Mirrors in Video Games Work? https://80.lv/articles/how-do-mirrors-in-video-games-work/ 0 comments
- Weighted Chance for ANY Event | Unity Tutorial - YouTube https://youtu.be/UeTlJyBz7h8 0 comments
- Unit Testing Made Easy: Unity ECS Best Practices https://gamedev.center/unit-testing-made-easy-unity-ecs-best-practices/ 0 comments
- How Are Games Rendering Fur? - YouTube https://www.youtube.com/watch?v=9dr-tRQzij4 0 comments
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