- 3 reasons to use ScriptableObject for properties instead of directly storing it inside MonoBehaviour https://gamedev.center/store-component-properties-inside-monobehaviour-itself-or-use-scriptableobject/ 22 comments unity3d
Linking pages
Related searches:
Search whole site: site:gamedev.center
Search title: Should you use ScriptableObject to store settings in Unity?
See how to search.