- Compilation of best tips gathered at Unite conference. I spent a bunch of time rewatching these talks so you don’t have to https://gamedev.center/best-optimization-tips-by-unity-engineers-at-unite/ 2 comments unity3d
Linking pages
Linked pages
- Should you use ScriptableObject to store settings in Unity? https://gamedev.center/store-component-properties-inside-monobehaviour-itself-or-use-scriptableobject/ 22 comments
- Array vs Dictionary lookup in C#: Performance Test https://gamedev.center/array-vs-dictionary-lookup-in-net/ 11 comments
- Tutorial How To Make An Interactive Grass Shader In Unity https://gamedev.center/tutorial-how-to-make-an-interactive-grass-shader-in-unity/ 0 comments
- How to unit test a class that uses static API https://gamedev.center/how-to-unit-test-a-class-that-uses-static-api/ 0 comments
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