Linking pages
- Why LinkedIn chose gRPC+Protobuf over REST+JSON: Q&A with Karthik Ramgopal and Min Chen https://www.infoq.com/news/2023/12/linkedin-grpc-protobuf-rest-json/ 251 comments
- JSON vs Binary Serialization - That One Game Dev https://thatonegamedev.com/other/json-vs-binary-serialization/ 69 comments
- What is FlatBuffers? - That One Game Dev https://thatonegamedev.com/cpp/what-is-flatbuffers/ 20 comments
- GitHub - rust-unofficial/awesome-rust: A curated list of Rust code and resources. https://github.com/rust-unofficial/awesome-rust?tab=readme-ov-file#database 9 comments
- Capture SDK under the hood: Our approach to efficiency through dynamic configuration - bitdrift Blog https://blog.bitdrift.io/post/capture-sdk-arch-overview 1 comment
- Leveraging Cap'n Proto For Logreduce Reports - Software Factory https://www.softwarefactory-project.io/leveraging-capn-proto-for-logreduce-reports.html 0 comments
- The bitdrift ring buffer: time travel, science fiction no more - bitdrift Blog https://blog.bitdrift.io/post/bitdrift-ring-buffer 0 comments
- My Course on Data Serialization is out! - That One Game Dev https://thatonegamedev.com/cpp/my-course-on-data-serialization-is-out/ 0 comments
- Nimble and Lance: The Parquet Killers - by Chris Riccomini https://materializedview.io/p/nimble-and-lance-parquet-killers 0 comments
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