- League of Legends Chat Service Architecture: Persistence http://engineering.riotgames.com/news/chat-service-architecture-persistence 18 comments programming
Linking pages
- Chat Service Architecture: Servers | Riot Games Technology http://engineering.riotgames.com/news/chat-service-architecture-servers 81 comments
- GitHub - binhnguyennus/awesome-scalability: The Patterns of Scalable, Reliable, and Performant Large-Scale Systems https://github.com/binhnguyennus/awesome-scalability 0 comments
Linked pages
- Chat Service Architecture: Servers | Riot Games Technology http://engineering.riotgames.com/news/chat-service-architecture-servers 81 comments
- Conflict-free replicated data type - Wikipedia https://en.wikipedia.org/wiki/Conflict-free_replicated_data_type 63 comments
- Protocol Buffers | Google Developers https://developers.google.com/protocol-buffers/ 34 comments
- MySQL http://www.mysql.com/ 32 comments
- Extract, transform, load - Wikipedia http://en.wikipedia.org/wiki/Extract,_transform,_load 13 comments
- ejabberd XMPP Server with MQTT Broker & SIP Service http://www.ejabberd.im/ 12 comments
- CAP theorem - Wikipedia https://en.wikipedia.org/wiki/CAP_theorem 11 comments
- Jepsen: Riak http://aphyr.com/posts/285-call-me-maybe-riak 8 comments
- NoSQL - Wikipedia https://en.m.wikipedia.org/wiki/NoSQL 2 comments
- GitHub - google/snappy: A fast compressor/decompressor https://github.com/google/snappy 0 comments
- Eventual consistency - Wikipedia https://en.wikipedia.org/wiki/Eventual_consistency 0 comments
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