- Are there any benefits from using quaternions for rotations rather than a matrix? https://en.wikipedia.org/wiki/Rotation_matrix#Rotation_matrix_from_axis_and_angle 17 comments gamedev
Linking pages
- Perceptually lossless (talking head) video compression at 22kbit/s | Martin Lumiste https://mlumiste.com/technical/liveportrait-compression/ 140 comments
- Donut math: how donut.c works – a1k0n.net https://www.a1k0n.net/2011/07/20/donut-math.html 117 comments
- The Transformer Family Version 2.0 | Lil'Log https://lilianweng.github.io/posts/2023-01-27-the-transformer-family-v2/ 46 comments
- You could have designed state of the art positional encoding https://fleetwood.dev/posts/you-could-have-designed-SOTA-positional-encoding 46 comments
- Signed distance functions in 46 lines of Python https://vgel.me/posts/donut/ 27 comments
- Unprojecting text with ellipses https://mzucker.github.io/2016/10/11/unprojecting-text-with-ellipses.html 22 comments
- Unity HDRP & ShaderGraph: Nodes that Bloat Shaders https://justlukass.hashnode.dev/shadergraph-can-bloat-your-shaders-and-here-is-when 17 comments
- 24 days of Rust - nalgebra | siciarz.net https://siciarz.net/24-days-of-rust-nalgebra/ 10 comments
- Create the Classic Ping-pong Game With Java | by Nicolai B. Andersen | Better Programming https://betterprogramming.pub/create-the-classic-ping-pong-game-3aea1f7b16e6 1 comment
- Sensors for the web - Chrome Developers https://developers.google.com/web/updates/2017/09/sensors-for-the-web 0 comments
- Using a CORDIC to calculate sines and cosines in an FPGA http://zipcpu.com/dsp/2017/08/30/cordic.html 0 comments
- Modern OpenGL 03 - Matrices, Depth Buffering, Animation — Tom Dalling http://tomdalling.com/blog/modern-opengl/03-matrices-depth-buffering-animation/ 0 comments
- Generating Fractals with Postgres: Self-Similar Fractals - malisper.me https://malisper.me/generating-fractals-with-sql-self-similar-fractals/ 0 comments
- GitHub - theronic/cljs-snake: Snake in 100 lines of ClojureScript using Reagent for a #TechTalk at UCT https://github.com/theronic/cljs-snake 0 comments
- Blender 2.8 Grease Pencil Scripting and Generative Art | by Alex Martinelli | Towards Data Science https://towardsdatascience.com/blender-2-8-grease-pencil-scripting-and-generative-art-cbbfd3967590 0 comments
- Dev.Opera — Practical Application and Usage of the W3C Device Orientation API http://dev.opera.com/articles/view/w3c-device-orientation-usage/ 0 comments
- Resizing Rotated Elements | shihn.ca https://shihn.ca/posts/2020/resizing-rotated-elements/ 0 comments
- Doing Serious Math in Tensorflow: Quaternion averaging. | by John Parkhill | atoms+bits | Medium https://medium.com/atomsandbits/doing-serious-math-in-tensorflow-quaternion-averaging-f36734d8a411 0 comments
- LLaMA-2 from the Ground Up - by Cameron R. Wolfe, Ph.D. https://cameronrwolfe.substack.com/p/llama-2-from-the-ground-up 0 comments
- Decoder-Only Transformers: The Workhorse of Generative LLMs https://cameronrwolfe.substack.com/p/decoder-only-transformers-the-workhorse 0 comments
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