- Norm/trace and field theory question http://en.wikipedia.org/wiki/Quaternion#Matrix_representations 9 comments math
- Quaternions and quaternion rotation space: might someone explain these and their use? I have read several introductions to quaternions, but have yet to fully wrap my head around it. Anyone who has applied or uses them regularly would be of wonderful assistance! The wiki offers marginal assistance. http://en.wikipedia.org/wiki/quaternion 47 comments math
Linking pages
- Exponentially Better Rotations – Max Slater – Computer Graphics, Programming, and Math https://thenumbat.github.io/Exponential-Rotations/ 86 comments
- Exponentially Better Rotations http://thenumb.at/Exponential-Rotations/ 63 comments
- Ordinals* aren’t much worse than Quaternions | Hey There Buddo! https://www.philipzucker.com/ordinals/ 28 comments
- GitHub - MauriceGit/Quaternion_Library: A small library that capsulates most commonly used operations on Quaternions. Also a small sample implementation, that rotates an object around an axis, using Quaternions. https://github.com/MauriceGit/Quaternion_Library 19 comments
- Compressing Skeletal Animation Data | Riot Games Technology http://engineering.riotgames.com/news/compressing-skeletal-animation-data 14 comments
- Track Your Smartphone in 2D With JavaScript | by Sanjeet Chatterjee | Better Programming https://medium.com/better-programming/track-your-smartphone-in-2d-with-javascript-1ba44603c0df 13 comments
- Dragon Age Models and Areas - xoreos https://xoreos.org/blog/2015/07/10/dragon-age-models-and-areas/ 9 comments
- DIY assisted crawling device for child with developmental disabilities http://www.whatimade.today/the-magic-platform-diy-assisted-device-for-crawling-for-a-child-with-developmental-disabilities-2/ 4 comments
- Video Game Physics Tutorial - Part I: Rigid Body Dynamics | Toptal https://www.toptal.com/game/video-game-physics-part-i-an-introduction-to-rigid-body-dynamics 3 comments
- An Utterly Incomplete Look at Research from 1873 – Brett Mullins – Researcher - Data Scientist https://bcmullins.github.io/research-from-1873/ 1 comment
- Programming Vexations Part 8: The Problem With Libraries - Twenty Sided https://www.shamusyoung.com/twentysidedtale/?p=48402 0 comments
- The Ontology of Pop Physics - Tablet Magazine https://www.tabletmag.com/sections/arts-letters/articles/physics-secular-religion 0 comments
- Sensors for the web - Chrome Developers https://developers.google.com/web/updates/2017/09/sensors-for-the-web 0 comments
- GitHub - sgorsten/linalg: linalg.h is a single header, public domain, short vector math library for C++ https://github.com/sgorsten/linalg 0 comments
- On the Existence of Powerful Natural Languages · Gwern.net https://www.gwern.net/Language 0 comments
- Hamilton: The Mathematical Musical | by Peter Norvig | Medium https://peternorvig.medium.com/hamilton-the-mathematical-musical-c9f14226abfc 0 comments
- Dev.Opera — Practical Application and Usage of the W3C Device Orientation API http://dev.opera.com/articles/view/w3c-device-orientation-usage/ 0 comments
- [April Fools Prank] Hugo 0.21 Will Get Native Conjugation Support (and Unreal Speed)! - Announcements - HUGO https://discuss.gohugo.io/t/hugo-0-21-will-get-native-conjugation-support-and-unreal-speed/6001 0 comments
- The Art of Core Motion in iOS | DENIVIP Media http://blog.denivip.ru/index.php/2013/07/the-art-of-core-motion-in-ios/?lang=en 0 comments
- Mandelbulb: Three Dimensional Fractals | by Jesus Najera | Cantor’s Paradise https://medium.com/cantors-paradise/mandelbulb-three-dimensional-fractals-d74c0317b76d 0 comments
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