- Question about Memory-Block Data Buffers in C# vs C/C++ https://en.wikipedia.org/wiki/Quadtree 17 comments csharp
Linking pages
- Words Are Hard - An Essay on Communicating With Non-Programmers · Michael-F-Bryan http://adventures.michaelfbryan.com/posts/words-are-hard/?amp%3Butm_campaign=words-are-hard&%3Butm_medium=social 170 comments
- Why Are Geospatial Databases So Hard To Build? · J. Andrew Rogers http://www.jandrewrogers.com/2015/03/02/geospatial-databases-are-hard/ 113 comments
- Unwinding Uber’s Most Efficient Service | by Buck Heroux | Medium https://medium.com/@buckhx/unwinding-uber-s-most-efficient-service-406413c5871d 92 comments
- Tinder Architecture - by Neo Kim - System Design Newsletter https://newsletter.systemdesign.one/p/tinder-architecture 85 comments
- Why Are Geospatial Databases So Hard To Build? · J. Andrew Rogers http://www.jandrewrogers.com/2015/03/02/geospatial-databases-are-hard?h= 54 comments
- Geosharded Recommendations Part 1: Sharding Approach | by Frank Ren | Tinder Tech Blog | Medium https://tech.gotinder.com/geosharded-recommendations-part-1-sharding-approach-2/ 43 comments
- August 2016 Lisp Game Jam Postmortem / Steve Losh http://stevelosh.com/blog/2016/08/lisp-jam-postmortem/ 35 comments
- A new algorithm for finding a visual center of a polygon | by Mapbox | maps for developers https://www.mapbox.com/blog/polygon-center/ 32 comments
- RAG Using Unstructured Data & Role of Knowledge Graphs | Kùzu https://kuzudb.com/docusaurus/blog/llms-graphs-part-2/ 31 comments
- A memory-efficient data structure for geolocation history https://denisidoro.github.io/posts/data-structure-geolocation-history/ 21 comments
- Geospatial indexing on Hilbert curves | by Antoine Sinton | zenly blog https://blog.zen.ly/geospatial-indexing-on-hilbert-curves-2379b929addc 18 comments
- GitHub - Habrador/Unity-Programming-Patterns: A collection of open source programming patterns in Unity with examples when to use them https://github.com/Habrador/Unity-Programming-Patterns#18-object-pool 16 comments
- System Design Interview Cheat Sheet - System Design https://systemdesign.one/system-design-interview-cheatsheet/#pastebin 13 comments
- ngraph/examples/three.js/Basic at main · anvaka/ngraph · GitHub https://github.com/anvaka/ngraph/tree/master/examples/three.js/Basic 11 comments
- Implementing a linear Quadtree in Rust – Daniel Kiss - Software Developer https://snorrwe.onrender.com/posts/morton-table/ 11 comments
- Trying and mostly failing to optimize frustum culling in a WebGL + TS + Rust engine - paavohtl's blog https://blog.paavo.me/demo-engine-part-1/ 10 comments
- Quick Tip: Use Quadtrees to Detect Likely Collisions in 2D Space http://gamedevelopment.tutsplus.com/tutorials/quick-tip-use-quadtrees-to-detect-likely-collisions-in-2d-space--gamedev-374 8 comments
- GitHub - arun1729/road-network: QuadTree Model for generating random road network https://github.com/arun1729/road-network 6 comments
- Performance and Feature Case Studies in Ecstasy :: Reasonably Polymorphic http://reasonablypolymorphic.com/blog/ecstasy-case-study/ 6 comments
- Geo-Tree: A Library for Fast Searching by Latitude and Longitude https://blog.javascripting.com/2014/10/23/geo-tree-a-library-for-fast-searching-by-latitude-and-longitude/ 4 comments
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