- Finished my first game - Nested TicTacToe (w/ LibGDX, inc source code) http://en.wikipedia.org/wiki/Minimax 12 comments gamedev
Linking pages
- "I Need Practice Programming": 49 Ideas for Game Clones to Code - The Invent with Python Blog https://inventwithpython.com/blog/2012/02/20/i-need-practice-programming-49-ideas-for-game-clones-to-code/ 141 comments
- GitHub - adam-mcdaniel/chess-engine: A dependency-free chess engine♟️ library built to run anywhere. https://github.com/adam-mcdaniel/chess-engine 82 comments
- A step-by-step guide to building a simple chess AI | by Lauri Hartikka | We’ve moved to freeCodeCamp.org/news | Medium https://medium.com/@lhartikk/simple-chess-ai-step-by-step-1d55a9266977 72 comments
- Prescient but Not Perfect: A Look Back at a 1966 Scientific American Article on Systems Analysis - Scientific American Blog Network http://blogs.scientificamerican.com/at-scientific-american/2011/08/23/systems-analysis-look-back-1966-scientific-american-article/ 47 comments
- Can you be sure to clear a line at Tetris? - a3nm's blog https://a3nm.net/blog/adversarial_tetris.html 40 comments
- Introduction to Monte Carlo Tree Search - Jeff Bradberry https://jeffbradberry.com/posts/2015/09/intro-to-monte-carlo-tree-search/ 33 comments
- Tic Tac Toe: Understanding the Minimax Algorithm — Never Stop Building - Crafting Wood with Japanese Techniques http://neverstopbuilding.com/minimax 30 comments
- Just starting out, what games should I make? – GameFromScratch.com http://www.gamefromscratch.com/post/2013/08/01/Just-starting-out-what-games-should-I-make.aspx 26 comments
- A step-by-step guide to building a simple chess AI https://medium.freecodecamp.org/simple-chess-ai-step-by-step-1d55a9266977 24 comments
- An Introduction to Hashing in the Era of Machine Learning | by Tyler Elliot Bettilyon | Bradfield https://blog.bradfieldcs.com/an-introduction-to-hashing-in-the-era-of-machine-learning-6039394549b0 21 comments
- A step-by-step guide to building a simple chess AI https://medium.freecodecamp.com/simple-chess-ai-step-by-step-1d55a9266977 19 comments
- Solving Path of Exile item crafting with Reinforcement Learning · Denny's Blog https://dennybritz.com/posts/poe-crafting/ 19 comments
- GitHub - MarkusSecundus/YoowzxCalc: .NET library for processing of mathematical expressions developed with emphasis on performance and flexibility of use. https://github.com/MarkusSecundus/YoowzxCalc 15 comments
- GitHub - dwayne/xo: A Ruby library for Tic-tac-toe. https://github.com/dwayne/xo 15 comments
- CAN (Creative Adversarial Network) — Explained | by Harshvardhan Gupta | HackerNoon.com | Medium https://medium.com/@harshsayshi/can-creative-adversarial-network-explained-1e31aea1dfe8 15 comments
- Google AI Challenge post-mortem – a1k0n.net http://www.a1k0n.net/2010/03/04/google-ai-postmortem.html 14 comments
- GitHub - roozgh/king-of-the-hill: A strategy board game similar to Chess. https://github.com/roozgh/king-of-the-hill 14 comments
- GitHub - wlivengood/Winston: A Chess Engine Written in Javascript https://github.com/wlivengood/winston 13 comments
- Collaborating with Humans Requires Understanding Them – The Berkeley Artificial Intelligence Research Blog https://bair.berkeley.edu/blog/2019/10/21/coordination/ 3 comments
- Building a Chess Engine Part2 | by Ben Bellerose | Medium | Towards Data Science https://medium.com/@bellerb/building-a-chess-engine-part2-db4784e843d5 3 comments
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