Linking pages
- How Much of a Genius-Level Move Was Using Binary Space Partitioning in Doom? https://twobithistory.org/2019/11/06/doom-bsp.html 322 comments
- Bitcoin Origins http://vu.hn/bitcoin%20origins.html 184 comments
- Words Are Hard - An Essay on Communicating With Non-Programmers · Michael-F-Bryan http://adventures.michaelfbryan.com/posts/words-are-hard/?amp%3Butm_campaign=words-are-hard&%3Butm_medium=social 170 comments
- Raytracing Quake demos https://blog.habets.se/2015/03/raytracing-quake-demos 42 comments
- GitHub - Habrador/Unity-Programming-Patterns: A collection of open source programming patterns in Unity with examples when to use them https://github.com/Habrador/Unity-Programming-Patterns#18-object-pool 16 comments
- Fuzzing Counter-Strike: Global Offensive maps files with AFL - phoenhex team https://phoenhex.re/2018-08-26/csgo-fuzzing-bsp 15 comments
- The Truth About The BSP - Twenty Sided http://www.shamusyoung.com/twentysidedtale/?p=4759 4 comments
- How to Use BSP Trees to Generate Game Maps https://gamedevelopment.tutsplus.com/tutorials/how-to-use-bsp-trees-to-generate-game-maps--gamedev-12268 3 comments
- A teacher looks at Advent of Code 2020 - Day 5 - C'est la Z https://cestlaz.github.io/post/advent-2020-day05/ 3 comments
- GitHub - jasonwebb/morphogenesis-resources: Comprehensive list of resources on the topic of digital morphogenesis (the creation of form through code). Includes links to major articles, code repos, creative projects, books, software, and more. https://github.com/jasonwebb/morphogenesis-resources 2 comments
- Words Are Hard - An Essay on Communicating With Non-Programmers · Michael-F-Bryan http://adventures.michaelfbryan.com/posts/words-are-hard/ 1 comment
- GitHub - Davidslv/vanilla: Vanilla... non playable roguelike, just vanilla ruby https://github.com/Davidslv/vanilla 1 comment
- Games That Pushed the Limits of the Sony Playstation (PS1) - RetroGaming with Racketboy http://www.racketboy.com/retro/games-that-pushed-the-limits-of-the-sony-playstation-ps1 0 comments
- k-Nearest Neighbours: From slow to fast thanks to maths | by Lucas Bernardi | Booking.com Data Science http://blog.booking.com/k-nearest-neighbours-from-slow-to-fast-thanks-to-math.html 0 comments
- Cutting through to what matters https://ozwrites.com/knives/ 0 comments
- Cutting through to what matters https://bradfieldcs.com/knives/ 0 comments
- Cutting through to what matters. Adapted from bradfieldcs.com/knives | by Oz Nova | Bradfield https://medium.com/bradfield-cs/cutting-through-to-what-matters-48baf397806f#.rr5aegjuq 0 comments
- GitHub - 7thSamurai/nodebuilder: An experimental DOOM Node Builder, written in C++ https://github.com/7thSamurai/nodebuilder 0 comments
- GitHub - Yazeed1s/zwm: X11 tiling window manager https://github.com/yazeed1s/zwm 0 comments
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