- Intel has been doing ray tracing before Nvidia and AMD, this should give you an idea on how Arc GPUs will tackle ray tracing https://www.embree.org/ 9 comments intel
Linking pages
- Godot 3.3 has arrived, with a focus on optimization and reliability https://godotengine.org/article/godot-3-3-has-arrived 168 comments
- 2.90 — blender.org https://www.blender.org/download/releases/2-90/ 139 comments
- 3.6 LTS — blender.org https://www.blender.org/download/releases/3-6/ 59 comments
- GitHub - apple/ml-hypersim: Hypersim: A Photorealistic Synthetic Dataset for Holistic Indoor Scene Understanding https://github.com/apple/ml-hypersim 20 comments
- GitHub - ospray/ospray: An Open, Scalable, Portable, Ray Tracing Based Rendering Engine for High-Fidelity Visualization https://github.com/ospray/ospray 7 comments
- Embree: Intels Raytracing-Bibliothek bekommt den Technik-Oscar - ComputerBase https://www.computerbase.de/2021-02/intel-embree-raytracing-bibliothek-technik-oscar/ 3 comments
- GitHub - jasonwebb/morphogenesis-resources: Comprehensive list of resources on the topic of digital morphogenesis (the creation of form through code). Includes links to major articles, code repos, creative projects, books, software, and more. https://github.com/jasonwebb/morphogenesis-resources 2 comments
- Intel Embree Wins Academy Scientific and Technical Award https://newsroom.intel.com/news/intel-embree-wins-academy-scientific-technical-award/#gs.ry8ddr 0 comments
- The Xeon vs. EPYC Performance With Intel's oneAPI Embree & OSPray Render Projects - Phoronix https://www.phoronix.com/scan.php?item=rome-embree-ospray&num=1&page=article 0 comments
- Embree 4.0 Is Running Well On Intel 4th Gen Xeon Scalable "Sapphire Rapids" - Phoronix https://www.phoronix.com/review/embree4-sapphire-rapids 0 comments
- Achieve Scalable, Real-time Rendering Performance on Intel® GPUs https://www.intel.com/content/www/us/en/developer/articles/technical/real-time-rendering-faster-speedup-on-intel-gpus.html 0 comments