- Discussion: Is it a Good Practice to just... avoid Coroutines entirely? https://docs.unity3d.com/Manual/Coroutines.html 26 comments unity3d
Linking pages
- Coroutines and Fibers. Why and When | by Mark Papadakis | Programming and efficiency | Medium https://medium.com/@markpapadakis/coroutines-and-fibers-why-and-when-5798f08464fd 21 comments
- yield, IEnumerator and the iterator pattern in C# https://www.thephilosophyofcode.com/2020/08/21/yield-and-ienumerator-in-c-sharp/ 7 comments
- The Hidden Costs of async/await: How it Affects Build Size https://gamedev.center/the-cost-of-async-await-on-the-build-size/ 4 comments
- A frontend stack for video games – Increment: Frontend https://increment.com/frontend/a-frontend-stack-for-video-games/ 1 comment
- Understanding Unity Engine Objects | Eyas's Blog https://blog.eyas.sh/2020/10/unity-for-engineers-pt5-object-component/ 0 comments
- 20 Best Unity Tips and Tricks for Game Developers | CodeGuru http://www.codeguru.com/csharp/csharp/cs_graphics/20-unity-tips.html 0 comments
- Game Loop – Tommy Long – Musings of an angry developer. http://blog.devbot.net/game-loop/ 0 comments
- Lerping with Coroutines and Animation Curves | by Rhys Patterson | Medium https://medium.com/@rhysp/lerping-with-coroutines-and-animation-curves-4185b30f6002 0 comments
- Building the Terminator Vision HUD in HoloLens - Windows Developer Blog https://blogs.windows.com/windowsdeveloper/2017/03/06/building-terminator-vision-hud-hololens/ 0 comments
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