- Storing a closure in a struct https://doc.rust-lang.org/book/ch17-02-trait-objects.html 7 comments rust
- rust book trait object safety https://doc.rust-lang.org/book/ch17-02-trait-objects.html#object-safety-is-required-for-trait-objects 3 comments rust
Linking pages
- An introduction to Data Oriented Design with Rust - Statistically Insignificant http://jamesmcm.github.io/blog/2020/07/25/intro-dod 210 comments
- GitHub - dtolnay/rust-faq: Frequently Asked Questions · The Rust Programming Language https://github.com/dtolnay/rust-faq#why-doesnt-rust-have-increment-and-decrement-operators 144 comments
- circle/README.md at master · seanbaxter/circle · GitHub https://github.com/seanbaxter/circle/blob/master/new-circle/README.md 107 comments
- GitHub - ldionne/dyno: Runtime polymorphism done right https://github.com/ldionne/dyno 95 comments
- Deis Labs https://deislabs.io/posts/a-fistful-of-states/ 25 comments
- Error Handling In Rust - A Deep Dive | Luca Palmieri https://www.lpalmieri.com/posts/error-handling-rust/ 25 comments
- Writing Non-Trivial Macros in Rust · Michael-F-Bryan http://adventures.michaelfbryan.com/posts/non-trivial-macros/?amp%3Butm_campaign=non-trivial-macros&%3Butm_medium=social 16 comments
- GitHub - TotallyNotChase/typeclass-interface-pattern: Ideas, thoughts, and notes on a typeclass/interface based polymorphism pattern for standard C https://github.com/totallynotchase/typeclass-interface-pattern 15 comments
- How Bevy uses Rust traits for labeling - Pascal’s Scribbles https://deterministic.space/bevy-labels.html 13 comments
- Generics in Rust https://serokell.io/blog/rust-generics 13 comments
- Polymorphism in Rust · Matt Oswalt https://oswalt.dev/2021/06/polymorphism-in-rust/ 12 comments
- Polymorphism in Rust: Enums vs Traits https://www.mattkennedy.io/blog/rust_polymorphism 12 comments
- Cheating Higher Ranks with Traits https://leshow.github.io/post/cheat_rank_n/ 9 comments
- Rust Deep Dive: Borked Vtables and Barking Cats – Geo's Notepad – Mostly Programming and Math https://geo-ant.github.io/blog/2023/rust-dyn-trait-objects-fat-pointers/ 5 comments
- This Month in Rust GameDev #37 - August 2022 | Rust GameDev WG https://gamedev.rs/news/037 4 comments
- Async Rust, but less intimidating - DEV Community 👩💻👨💻 https://dev.to/dotxlem/async-rust-but-less-intimidating-2c13 4 comments
- articles/2021-06-26-A-Dream-of-the-Perfect-Programming-Language.md at master · natewind/articles · GitHub https://github.com/natewind/articles/blob/master/2021-06-26-A-Dream-of-the-Perfect-Programming-Language.md 1 comment
- Rust Traits: Defining Behavior · Matt Oswalt https://oswalt.dev/2020/07/rust-traits-defining-behavior/ 1 comment
- Generic `impl` blocks are kinda like macros... - DEV Community 👩💻👨💻 https://dev.to/somedood/generic-impl-blocks-are-kinda-like-macros-1aa0 1 comment
- A fast port scanner in 100 lines of Rust https://kerkour.com/blog/rust-fast-port-scanner/ 0 comments
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