- Time Calculation for Entity Interpolation https://developer.valvesoftware.com/wiki/Source_Multiplayer_Networking 2 comments gamedev
- Network syncing of animations https://developer.valvesoftware.com/wiki/Source_Multiplayer_Networking 7 comments gamedev
- How to properly implement synchronized timing between client and server? https://developer.valvesoftware.com/wiki/Source_Multiplayer_Networking 7 comments gamedev
- Client Side Prediction Jitter for Tick Rate Higher than Frame Rate https://developer.valvesoftware.com/wiki/Source_Multiplayer_Networking 5 comments gamedev
- Networking middleware that mimics Source Engine networking? (links inside) https://developer.valvesoftware.com/wiki/Source_Multiplayer_Networking 5 comments gamedev
- Click-To-Move Multiplayer Controller In Unity3D (x-post /r/Unity3D) https://developer.valvesoftware.com/wiki/Source_Multiplayer_Networking 6 comments gamedev
- How should I perform delta compression? https://developer.valvesoftware.com/wiki/Source_Multiplayer_Networking 24 comments gamedev
- Network-Synchronized Player Movement https://developer.valvesoftware.com/wiki/Source_Multiplayer_Networking 12 comments gamedev
Linking pages
- GitHub - notpresident35/awesome-learn-gamedev: A curated collection of game development learning resources https://github.com/notpresident35/The-Gamedev-Resource-Mega-List 90 comments
- Real Time Multiplayer in HTML5 - Build New Games http://buildnewgames.com/real-time-multiplayer/ 72 comments
- GitHub - perrybutler/dotnetsockets: Client/server communication system utilizing asynchronous .NET sockets via an Event-based Asynchronous Pattern (EAP) on top of an IAsyncResult Pattern with thread pools (I/O completion ports) and a binary packet-based TCP communications for maximum concurrency, capacity, performance and scalability. http://github.com/perrybutler/dotnetsockets 24 comments
- GitHub - ThusSpokeNomad/GameNetworkingResources: A Curated List of Game Network Programming Resources https://github.com/MFatihMAR/Awesome-Game-Networking 23 comments
- GitHub - TimTinkers/Palm: A series of examples studying the new game development capabilities ERC-721 objects enable. https://github.com/TimTinkers/Palm 10 comments
- GitHub - notpresident35/awesome-learn-gamedev: A curated collection of game development learning resources https://github.com/notpresident35/learn-awesome-gamedev 0 comments
- Real Time Multiplayer in HTML5 | HTML Goodies http://www.htmlgoodies.com/html5/client/real-time-multiplayer-in-html5.html#fbid=GlXB6Km987U 0 comments
- GitHub - mikolalysenko/mudb: Low latency state replication for the web https://github.com/mikolalysenko/mudb 0 comments
- GitHub - gustavopsantos/Semi-Fixed-Time-Step-Interpolation: Semi fixed time step interpolation implementation on unity based on source engine https://github.com/gustavopsantos/Semi-Fixed-Time-Step-Interpolation 0 comments
- GitHub - ThusSpokeNomad/GameNetworkingResources: A Curated List of Game Network Programming Resources https://github.com/MFatihMAR/Game-Networking-Resources 0 comments
- GitHub - ThusSpokeNomad/GameNetworkingResources: A Curated List of Game Network Programming Resources https://github.com/ThusSpokeNomad/GameNetworkingResources 0 comments
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