- Metal Developer Tools are now on Windows. On the heels of losing x86 Boot Camp, this could be a big deal in studios bringing games over natively without needing a whole new set of Mac hardware. https://developer.apple.com/metal/ 35 comments apple
- what is this movie editing application shown on the Macbook on Apple's Metal 2 dev page? https://developer.apple.com/metal/ 5 comments apple
Linking pages
- So you want to write a GUI framework https://www.cmyr.net/blog/gui-framework-ingredients.html 472 comments
- OpenGL in 2014 — Tom Dalling http://www.tomdalling.com/blog/modern-opengl/opengl-in-2014/ 289 comments
- Zed Decoded: Linux when? https://zed.dev/blog/zed-decoded-linux-when 240 comments
- Adrian Sampson: Weep for Graphics Programming http://adriansampson.net/blog/opengl.html 154 comments
- Introducing Accelerated PyTorch Training on Mac | PyTorch https://pytorch.org/blog/introducing-accelerated-pytorch-training-on-mac/ 146 comments
- Qt 5.15 LTS Released | Software Development Tools | Qt https://www.qt.io/blog/qt-5.15-released 142 comments
- In Less Than a Year, So Much New: Launching Version 12.1 of Wolfram Language & Mathematica—Stephen Wolfram Writings https://writings.stephenwolfram.com/2020/03/in-less-than-a-year-so-much-new-launching-version-12-1-of-wolfram-language-mathematica/ 105 comments
- New in Chrome 113 - Chrome Developers https://developer.chrome.com/en/blog/new-in-chrome-113/ 99 comments
- GitHub - gnikoloff/drawing-graphics-on-apple-vision-with-metal-rendering-api: Drawing graphics efficiently for Apple Vision using the Metal rendering API https://github.com/gnikoloff/drawing-graphics-on-apple-vision-with-metal-rendering-api 93 comments
- A Taste of WebGPU in Firefox - Mozilla Hacks - the Web developer blog https://hacks.mozilla.org/2020/04/experimental-webgpu-in-firefox/ 77 comments
- GitHub - samizdatco/skia-canvas: A GPU-accelerated 2D graphics environment for Node.js https://github.com/samizdatco/skia-canvas 65 comments
- GitHub - mikeroyal/Apple-Silicon-Guide: Apple Silicon Guide. Learn all about the A16 Bionic, M1, M1 Pro, M1 Max, M1 Ultra, and M2 chips. Along with all the Devices, Operating Systems, Tools, and Software that Apple Silicon powers. https://github.com/mikeroyal/Apple-Silicon-Guide#getting-started-with-apple-silicon 59 comments
- Apple's Metal for OS X will help forge Feral's future games | Feral News https://www.feralinteractive.com/en/news/489/ 53 comments
- RenderingNG - Chrome Developers https://developer.chrome.com/blog/renderingng/ 50 comments
- GitHub - mikeroyal/Photogrammetry-Guide: Photogrammetry Guide. Learn all about the process of obtaining measurements and 3D models from photos. Creating topographic maps, meshes, or point clouds based on the real-world. https://github.com/mikeroyal/Photogrammetry-Guide 43 comments
- Arma 3 1.76 for Linux is planned, work on it to start "soon" | GamingOnLinux https://www.gamingonlinux.com/articles/arma-3-176-for-linux-is-planned-work-on-it-to-start-soon.10387 31 comments
- M1 GPUs for C++ science: Getting started | Personal blog https://larsgeb.github.io/2022/04/20/m1-gpu.html 30 comments
- GitHub - mikeroyal/Fedora-Guide: Fedora/CentOS Stream/Red Hat Enterprise Linux Guide https://github.com/mikeroyal/Fedora-Guide 30 comments
- Web High Level Shading Language | WebKit https://webkit.org/blog/8482/web-high-level-shading-language/ 30 comments
- Adobe Backpedals on Commitment to Bring Metal to After Effects - MacRumors http://www.macrumors.com/2015/10/05/adobe-backpedals-metal-after-effects/ 27 comments
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