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- PlayStation Architecture | A Practical Analysis https://www.copetti.org/writings/consoles/playstation/ 2 comments hardware
Linking pages
- Sega Saturn Architecture | A Practical Analysis https://www.copetti.org/writings/consoles/sega-saturn/ 231 comments
- PlayStation 2 Architecture | A Practical Analysis https://www.copetti.org/writings/consoles/playstation-2/ 131 comments
- PlayStation 3 Architecture | A Practical Analysis https://www.copetti.org/writings/consoles/playstation-3/ 125 comments
- Nintendo 3DS Architecture | A Practical Analysis https://www.copetti.org/writings/consoles/nintendo-3ds/ 117 comments
- Xbox 360 Architecture | A Practical Analysis https://www.copetti.org/writings/consoles/xbox-360/ 101 comments
- PlayStation Vita Architecture (Part 1) | A Practical Analysis https://www.copetti.org/writings/consoles/playstation-vita/ 81 comments
- GitHub - nkanaev/tipsy: tiny playstationy renderer https://github.com/nkanaev/tipsy 60 comments
- Game Boy / Color Architecture | A Practical Analysis https://www.copetti.org/writings/consoles/game-boy/ 47 comments
- Neo Geo Architecture | A Practical Analysis https://www.copetti.org/writings/consoles/neogeo/ 44 comments
- Virtual Boy Architecture | A Practical Analysis https://www.copetti.org/writings/consoles/virtual-boy/ 9 comments
- PlayStation Portable (PSP) Architecture | A Practical Analysis https://www.copetti.org/writings/consoles/playstation-portable/ 7 comments
- Nintendo DS Architecture | A Practical Analysis https://www.copetti.org/writings/consoles/nintendo-ds/ 1 comment
- Nintendo 64 Architecture | A Practical Analysis https://www.copetti.org/writings/consoles/nintendo-64/ 0 comments
- GameCube Architecture | A Practical Analysis https://www.copetti.org/writings/consoles/gamecube 0 comments
- Xbox Architecture | A Practical Analysis https://www.copetti.org/writings/consoles/xbox/ 0 comments
Linked pages
- Sega Saturn Architecture | A Practical Analysis https://www.copetti.org/writings/consoles/sega-saturn/ 231 comments
- Creative Commons — Attribution 4.0 International — CC BY 4.0 https://creativecommons.org/licenses/by/4.0/ 95 comments
- Gears Episode 2 - PlayStation Architecture - YouTube https://youtube.com/watch?v=MPXpH2hxuNc 32 comments
- The Models Resource https://models-resource.com 25 comments
- Architecture of Consoles | A Practical Analysis https://www.copetti.org/writings/consoles/ 21 comments
- Making Crash Bandicoot – part 1 :: All Things Andy Gavin https://all-things-andy-gavin.com/2011/02/02/making-crash-bandicoot-part-1/ 12 comments
- Virtual Boy Architecture | A Practical Analysis https://www.copetti.org/writings/consoles/virtual-boy/ 9 comments
- https://problemkaputt.de/psx-spx.htm 3 comments
- Sony's Clever but Flawed PlayStation Copy Protection--And How They Might Have Fixed It - YouTube https://www.youtube.com/watch?v=XUwSOfQ1D3c 2 comments
- emudev.org https://emudev.org/2020/03/27/PSX_BIOS.html 1 comment
- Nintendo Entertainment System (NES) Architecture | A Practical Analysis https://www.copetti.org/writings/consoles/nes/ 0 comments
- Fixed Point Arithmetic and Tricks http://x86asm.net/articles/fixed-point-arithmetic-and-tricks/ 0 comments
- graphics - Why do 3D models on the PlayStation 1 “wobble” so much? - Retrocomputing Stack Exchange https://retrocomputing.stackexchange.com/q/5019 0 comments
- Nintendo 64 Architecture | A Practical Analysis https://www.copetti.org/writings/consoles/nintendo-64/ 0 comments
- GameCube Architecture | A Practical Analysis https://www.copetti.org/writings/consoles/gamecube 0 comments
- Sega Master System Architecture | A Practical Analysis https://www.copetti.org/writings/consoles/master-system/ 0 comments
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