- Which cloud provider do people use to host their games? https://blog.hathora.dev/cloud-latency-shootout/ 5 comments gamedev
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- Great-circle distance - Wikipedia https://en.wikipedia.org/wiki/Great-circle_distance 6 comments
- Fixing the Internet for Real Time Applications: Part I | Riot Games Technology https://technology.riotgames.com/news/fixing-internet-real-time-applications-part-i 1 comment
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