Linking pages
- Unity Performance Optimization Ⅵ: Lua Scripts Optimization - UWA Blog https://blog.en.uwa4d.com/2022/02/12/unity-performance-optimization-%e2%85%a5-lua-scripts-optimization/ 4 comments
- What should we do with these parameters causing high CPU cost in Profile? - UWA Blog https://blog.en.uwa4d.com/2021/12/09/what-should-we-do-with-these-parameters-causing-high-cpu-overhead-in-profile/ 3 comments
- Screen Post Processing Effects Chapter 1: Basic Algorithm of Gaussian Blur and Its Implementation - UWA Blog https://blog.en.uwa4d.com/2022/08/11/screen-post-processing-effects-chapter-1-basic-algorithm-of-gaussian-blur-and-its-implementation/ 2 comments
- Add a Cookie Mask to Parallel Light - UWA Blog https://blog.en.uwa4d.com/2021/12/14/add-a-cookie-mask-to-parallel-light/ 2 comments
- Unity Performance Optimization Ⅵ: Lua Scripts Optimization - UWA Blog https://blog.en.uwa4d.com/2022/02/12/unity-performance-optimization-%e2%85%a4-lua-scripts-optimization/ 0 comments
- In-depth Analysis of Unity Loading Module Ⅰ: Mesh - UWA Blog https://blog.en.uwa4d.com/2022/02/19/in-depth-analysis-of-unity-loading-module-mesh/ 0 comments
- Analysis on the Slow Loading of AnimationClip under PC - UWA Blog https://blog.en.uwa4d.com/2022/02/03/analysis-on-the-slow-loading-of-animationclip-under-pc/ 0 comments
- Implementing a Client Red Dot System with Tree Structure - UWA Blog https://blog.en.uwa4d.com/2022/04/12/implementing-a-client-red-dot-system-with-tree-structure/ 0 comments
- How Unity Implements the Cast Shadow Effect - UWA Blog https://blog.en.uwa4d.com/2022/03/27/how-unity-implements-the-cast-shadow-effect/ 0 comments
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