- [C/C++] Sick of manually coding for 3D formats? Try Assimp http://assimp.sourceforge.net/ 20 comments gamedev
Linking pages
- A closer look at the Urho3D Game Engine – GameFromScratch.com http://www.gamefromscratch.com/post/2014/10/16/A-closer-look-at-the-Urdo3D-Game-Engine.aspx 36 comments
- GitHub - Nadrin/PBR: An implementation of physically based shading & image based lighting in D3D11, D3D12, Vulkan, and OpenGL 4. https://github.com/Nadrin/PBR 29 comments
- OpenGEX–The 3D Format for Indie Game Developers? – GameFromScratch.com http://www.gamefromscratch.com/post/2014/11/23/OpenGEX-The-3D-Format-for-Indie-Game-Developers.aspx 24 comments
- GameDev Glossary: Library Vs Framework Vs Engine – GameFromScratch.com http://www.gamefromscratch.com/post/2015/06/13/GameDev-Glossary-Library-Vs-Framework-Vs-Engine.aspx 13 comments
- GitHub - MasterQ32/VersaTile: A simple 3D model editor based on simple quads and a sprite set. https://github.com/masterq32/versatile 11 comments
- GitHub - translunar/projected_area: Compute the projected area of a 3D object using OpenGL, for the purpose of drag calculations https://github.com/translunar/projected_area#how-else-might-i-do-this 9 comments
- GitHub - mbrukman/awesome-gamedev: A collection of free software and free culture resources for making amazing games. (mirror) https://github.com/mbrukman/awesome-gamedev 7 comments
- Magnum 2018.02 released | Magnum Engine Blog http://blog.magnum.graphics/announcements/2018.02/ 5 comments
- GitHub - thefranke/dirtchamber: A mixed reality testing environment for real-time global illumination algorithms https://github.com/thefranke/dirtchamber 0 comments
- GitHub - nxp-imx/gtec-demo-framework https://github.com/NXPmicro/gtec-demo-framework 0 comments
- GitHub - icmus/GameStack https://github.com/icmus/GameStack 0 comments
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