Linking pages
- ASCII art + permadeath: The history of roguelike games | Ars Technica https://arstechnica.com/gaming/2020/03/ascii-art-permadeath-the-history-of-roguelike-games/ 94 comments
- Build, gather, brawl, repeat: The history of real-time strategy games | Ars Technica https://arstechnica.com/gaming/2017/09/build-gather-brawl-repeat-the-history-of-real-time-strategy-games/ 61 comments
- How the scourge of cheating is changing speedrunning | Ars Technica https://arstechnica.com/?p=1635307 0 comments
- ASCII art + permadeath: The history of roguelike games | Ars Technica https://arstechnica.com/?p=1631053 0 comments
- German coal mine may be prime for pumped storage | Ars Technica https://arstechnica.com/science/2017/03/german-coal-mine-may-be-prime-for-pumped-storage/ 0 comments
- How the scourge of cheating is changing speedrunning | Ars Technica https://arstechnica.com/gaming/2019/12/how-the-scourge-of-cheating-is-changing-speedrunning/ 0 comments
Linked pages
- From SimCity to, well, SimCity: The history of city-building games | Ars Technica http://arstechnica.com/gaming/2015/10/from-simcity-to-well-simcity-the-history-of-city-building-games/ 40 comments
- Headshot: A visual history of first-person shooters | Ars Technica http://arstechnica.com/gaming/2016/02/headshot-a-visual-history-of-first-person-shooters/ 0 comments
- German coal mine may be prime for pumped storage | Ars Technica https://arstechnica.com/science/2017/03/german-coal-mine-may-be-prime-for-pumped-storage/ 0 comments
- A truly graphic adventure: the 25-year rise and fall of a beloved genre | Ars Technica https://arstechnica.com/gaming/2011/01/history-of-graphic-adventures/ 0 comments
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