Hacker News
- From SimCity to SimCity: The history of city-building games http://arstechnica.com/gaming/2015/10/from-simcity-to-well-simcity-the-history-of-city-building-games/ 39 comments
Linking pages
- ASCII art + permadeath: The history of roguelike games | Ars Technica https://arstechnica.com/gaming/2020/03/ascii-art-permadeath-the-history-of-roguelike-games/ 94 comments
- Build, gather, brawl, repeat: The history of real-time strategy games | Ars Technica https://arstechnica.com/gaming/2017/09/build-gather-brawl-repeat-the-history-of-real-time-strategy-games/ 61 comments
- Headshot: A visual history of first-person shooters | Ars Technica http://arstechnica.com/gaming/2016/02/headshot-a-visual-history-of-first-person-shooters/ 0 comments
- ASCII art + permadeath: The history of roguelike games | Ars Technica https://arstechnica.com/?p=1631053 0 comments
- Roam free: A history of open-world gaming | Ars Technica https://arstechnica.com/gaming/2017/03/youre-now-free-to-move-about-vice-city-a-history-of-open-world-gaming/ 0 comments
Linked pages
- Three decades of the Commodore 64 | Ars Technica http://arstechnica.com/gadgets/2012/08/three-decades-of-the-commodore-64/ 52 comments
- The Amiga turns 30—“Nobody had ever designed a personal computer this way” | Ars Technica http://arstechnica.com/gadgets/2015/07/the-amiga-turns-30-nobody-had-ever-designed-a-personal-computer-this-way/ 50 comments
- I pulled an Apple II Plus out of my parents’ attic. Now what? | Ars Technica http://arstechnica.com/information-technology/2015/07/i-pulled-an-apple-ii-plus-out-of-my-parents-attic-now-what/ 11 comments
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